Hideo Kojima (Hideo Kojima) continues to rant with might and main about the new offspring of its fifteen -year -old "metal" franchise. This time the Japanese wizard admitted that he does not consider the open world Metal Gear Solid 5 the most significant innovation of the series.
IN Ground Zeroes, as, however, in www.cosmocasino.uk the rest The Phantom Pain, The author of the script and the game director in one person are primarily proud of the realism of the depicted actions to penetrate enemy territory. At the same time, players will be given a little more freedom for the first time as regarding the implementation of such missions.
According to the head Kojima Productions, The open world was also influenced by the usual long-cut scenes, which the gameplay was usually diluted Metal Gear Solid. This time developers Ground Zeroes tried to avoid any animated inserts, which, in their opinion, could prevent the declared user freedom.
Despite the fact that Mgs 5 will cost a smaller number of cat scenes, Kojima Still compares a new game with such a traditional means of transmitting information as television. Only in Ground Zeroes, As the developer assures, the plot will not tell us video locations, but the gameplay itself.
The master offers to perceive each stealth mine as a separate episode of the serial season. When all the tasks are completed, then you can realize and analyze the whole story entirely. So, for example, explains Kojima, On television, each individual series is concentrated on one one-often secondary-character, however, having watched the show to the end, you can notice how all the details curiously contacted one common plot. Well, it sounds quite cerebral. Hi Lost.