"Tractorist". How I haven’t heard this word for a long time. Those who played shooters in the 90s probably remember this term that has already sunk into oblivion. If I hear him from someone today, then I will probably put a mean male tear. I remember how with the release of the first “kvak” the gamers camp was divided into 2 parts. Those who played with the mouse and those who simply denied it. History, of course, dotted all points on I. It seems to me some of the console people sometimes envy the capabilities of the Gamers PC to use a keyboard and a mouse, for example, in shooters from 3 faces or in strategies. In this video, I would like to talk about mice for old -school consoles.
I am not the first one who touches this topic, in Runet there is an article that walks on sites for a long time, but there is a couple of lines, so I will try to develop this topic in this text. I did not touch the first 3 generations, I did not dig information on this issue, if you know anything about it, then please write in the comments. And at that time, the mouse was not so common on the PC, so let’s start the 4th generation immediately.
Let’s start with a large n.
Snes mouse got to American houses on May 5, 1992. Initially, the device was planned as an exclusive for Mario Paint, it was sold complete with a game and a plastic mouse coat included. Soon after the mouse release, other games with the support of this accessory appeared.
Although the device looks like and works like a standard two -button computer mouse, it was much smaller than the computer mice of those times, and also had a significantly short wire compared to the standard gamepad for SNES and as the mouse of its competitor Sega was a ball. The mouse also worked in the Super Game Boy team. Some games that are released after the release of the mouse for SNES, for example, Tetris & DR. Mario and Kirby Super Star warned the user that the mouse is incompatible with this game.
By the way, this mouse can be connected to NES if you roll the connector from the Nesovo gamepad to it.
If you ask what Snes’ov game is a reference with the mouse for me? So this is my favorite surveying shooter … I understand that many people curse and scold this game, I also understand that playing doom is not the best option, but when it came out, the normal PC costs crazy money (which, in principle, does not change over the years) and it was the only way to touch this game with the mouse in their hands, approaching the lucky ones that then launched it for 386. By the way, in 2017, Hyperkin reprinted the mouse for SNES. I will not dwell on it, I only note that, unlike its ancestor, she is optical, not ball, and outwardly she remained exactly the same.
Now let’s talk about the device for the "folk" prefix of our vast homeland.
Sega Mouse was designed to work with Mega Drive/Genesis and (Sega) Mega-CD. It can be considered as a direct answer Sega Nintendo. And the players had to wait for him for almost a year – April 23, 1993. Sega Mouse fell on store shelves in the rising sun countries.
The mouse was released in Japan and Europe, their main difference lies in the number of buttons and colors – Japan has chosen blue buttons, Europe – red. Both were packed with a blue mouse rug. On European packaging, the name Sega Mega Drive Mouse is actually visible, although the games that are produced are called all the same as “Sega Mouse”.
Sega Mouse is a ballpoint mouse, with all the ensuing problems. That is, it must be cleaned after prolonged use so that it continues to function normally, t.To. This long -suffering ball has the ability to collect all the dirt from the table. Despite the fact that the initial version of the gamepad has three buttons, there are only two buttons on Sega Mouse, a and B, and as the English -speaking guide reads, the hanging button on the ball itself. If you know the answer, then tell me in the comments.
Everything is much simpler with the American version, it already has the usual 3 keys and the Start button on the left side, which was very inconvenient for left -handed.
Like most additional SEGA products at that time, the mouse could not boast of a large game library, even the game “Art Live!", Which was a direct competitor for Mario Paint, did not support her, which is, to put it mildly, I did not understand.
There were no SEGA 32X games with mouse support. Based on the above, the mouse did not have any advantages over the gamepad and, accordingly, not a single reason for the rationality of its purchase.
From the exotic Narya Naryu about PC Engine Mouse. PCEM is a controller developed and released by NEC Home Electronics, Ltd. In Japan in 1992 for NEC PC Engine / Turbografx-16. There is practically no information on it on the Internet, there are only a couple of photos. Therefore, I will limit myself only to them. If there are owners of this device among readers/spectators, it would be interesting to listen to it. At PC Engine, the mouse supported mainly games on CD media, for example Lemmings.
Along with 3DO, CD-I had its www.casinocosmobet.uk own controller-a mouse, although these consoles did not gain world popularity, but in narrow circles they are still revered so far. Yes, I myself am the owner of the Panasonic 3DO FZ-10. There were two devices: 22er9010 for the CDI180 and 22R9011 model for a regular CD-I. The first was from Mitsumi, the second from Genius. Dragging infection. But for the games of CD-I, the right thing.
But with the lists of games it is difficult – it is difficult to find accurate and complete data. But the fact is this: all games support the mouse, but which games are more convenient to control the mouse, and in which other controllers are unknown for certain.
But time moved forward and the battles of the battle of the 5th generation consoles has already accepted Ninendo 64.
Nintendo 64 Mouse was released as an accessory for Nintendo 64DD in Japan. It was supplied with the game Mario Artist: Paint Studio on December 11, 1999, separately it was not sold. On the device, the Nintendo 64 logo flaunted and it had all the same 2 buttons. By the way, some foreign forums say that it is compatible with Starcraft, as well as with the cult shooters of Golden Eye007 and Perfect Dark.
What did Sega Saturn answer? Netlink Mouse and Shuttle Mouse were released on November 22, 1994, as I understand it, this time they did not delay, but released the accessory as quickly as possible.
Shuttle Mouse is a mouse for the Japanese version of Sega Saturn. It is a direct follower of the Sega Mouse and its origin is due to the fact that the first rudiments of the Internet began to appear on Saturn.
Shuttle Mouse has four buttons (a, b, C and Start). It was produced in 2 options-a gray mouse with a blue Start button (HSS-0102), it was intended for early versions of the Japanese Saturn, and a white mouse with a red starth button (HSS-0139) to comply with the latest audits.
The latest version was also a limited circulation of a gang with Sakura Taisen with a white mat. Only a light-blue rug supplied with them was unchanged.
Unlike Sega Mouse, the Shuttle Mouse mouse was officially released only in Japan. In North America, consumers received another mouse – Netlink Mouse
Netlink Mouse is the North American equivalent of Shuttle Mouse, supplied with a red rug. However, having a different color and other design, repeating the American Sega Mouse.
Netlink mice were designed primarily for working with software using the Netlink Internet modem and NetLink service, although in fact they are compatible with the same software as the Shuttle mouse.
Of the more or less known fifth generation consoles was Atari Jaguar, but the presence of the mouse bypassed it.
Panasonic and Logitech released a mouse for 3DO. Panasonic FZ-JM1 and Logitech 3DO mouse are identical, except for their marking. Less than 20 games supported it, some of which were optimized for a standard gamepad or light pistol, and not mouse. From 3DO games that were optimized to work with the mouse, the most famous are Myst and Lemmings. Panasonic mouse also went a set of playing from Konami Policenauts Limited Edition in Japan, which was supplied with a policenauts mouse mat. An interesting fact that I read on a foreign forum, which, although the mouse was marked with Panasonic, is the iron inside all the same from Logitech.
PlayStation Mouse (USA / Great Britain: SCPH-1090, JP: SCPH-1030) came out simultaneously with the console itself, at the end of 1994. The mouse itself was a simple two -button ball mouse, which is connected directly to the port of the PlayStation controller without adapters or adapters. The mouse was used mainly for playing shooters and strategies, which is predictable. Received support for 62 games, and on the rug there was a branded logo.
Let’s move on to the sixth generation of consoles.
DreamCast Mouse was released, as you already guessed, for the last (although I hope extreme) SEGA console, was sharpened under online players such as Quake III Arena and Unreal Tournament and, together with the keyboard, turned the console into a completely usable surfing machine for surfing. She continued the design decisions of her predecessors.
As for PS2, she already had a USB mouse support. First of all, they were supplied with the Linux set, where, among other things, there was also an HDD and the keyboard, perhaps with a Net Yaroze set, I think. The game compatible with the USB-thoughts were such as Deus Ex, Half-Life, Resident Evil 4, Unreal Tournament.
Fans of playing the console not with a gamepad in their hands were also given the opportunity to Lik-Sang, which released Smartjoy Frag adapters for PS2 and Xbox.
It was an adapter for the mouse and keyboard for the PS/2 connector, how much better or worse than the original devices from the Linux set, it is difficult to say, although I can say that the inconvenience of using the gamepad in the shooter passes after some time and you no longer experience the clavo mouse in just a couple of days of leisurely game.
And in conclusion I would like to ask everyone, and you prefer more?
